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How it works
Same idea as fantasy football. Instead of players, you draft the NFL's 17 officiating crews — each led by a referee who works with the same six officials all season.
Draft 3 crews
Snake draft on draft night. Each team takes 3 crews. Every week, your best 2 crew scores count — so when a crew has the week off (1–3 crews sit each week), nothing breaks.
Every flag scores
Your crew works one game a week. Every flag thrown in that game — on either team — scores for you. Accepted, declined, offsetting: if the laundry hits the turf, it counts.
It runs itself
Scores post automatically each morning from the NFL's official play-by-play. During games, live provisional points. The commissioner only enters the draft.
Scoring
One simple base rate for every flag, then bonuses for the weird stuff.
+ 1 pt per 5 yards
The baseline: a 10-yard holding call — the most common flag in football — is worth 4 points. Partial yards count (a 12-yard foul earns 2.4 yardage points).
| False start or offside · 5 yards | 3 |
| Holding · 10 yards | 4 |
| Roughing the passer · 15 yards | 5 |
| Pass interference · 40 yards | 10 |
| Any declined flag · 0 yards | 2 |
Bonuses
Week scoreboard
What every crew would have scored last week under these rules — real games, real flags.
Sample league
Draft board
Unicorn watch
Full rare-call list — how every foul is tiered
Fine print
Where do the numbers come from?
Every flag is read from the official NFL play-by-play (via the free nflverse data project). Officiating crews come from ESPN's game data. Nobody types anything in.
How are tiers set?
What doesn't count?
Preseason and playoffs. Flags that get picked up — the data doesn't record them. Points are scored for the crew assigned to the game, even if one official is a fill-in that week.
How do I win?
Most total points at the end of Week 18 takes the title. Weekly high score gets bragging rights. The commissioner handles the draft and any trades.